My journey as a 3D Artist started when I saw the commercial for the Nike Mercurial II by ManvsMachine in 2014. From there, I knew that I wanted to be a 3D Artist. After studying at Columbus College of Art & Design (CCAD), I learned how to model, retopology, UV unwrap, and texture. While at CCAD I learned to use Maya, Zbrush, Substance Painter / Designer, Unreal Engine, and Houdini.
Currently, I am Honing my artistic abilities with Houdini and developing my eye for design.